Friday, June 28, 2019

Gotta love the NPCs in this game...

As you walk around Middle-earth, you find little gems of NPC commentary. Some NPCs are even self-aware! These are just a few examples I've found:





It's not much now, but I'm sure I'll find more.

~Cyn

Monday, April 29, 2019

Heigh-ho! Heigh-ho! Off to Moria Darbur goes

There have been moments in Darbur's adventures when he can't help but sit around a fire and think about this experience we call Life. How do we get true fulfillment? What makes us happy? When will we see our families again? How can we reign victorious over the unachievable? These quiet ponderings turn into precious moments of reflection for Darbur. More often than not, his mind is filled with the great tales of Moria. His ambitions feed off of every dwarf's dream of reclaiming and becoming a champion of Khazad-dum. One day, he thinks, Moria will return to its inherent glory.

His journeyings eventually lead him to Eregion, where the great rings of power were forged. On Eregion's doorstep he finds the Walls of Moria, within which lies a hidden doorway leading under the mountain. En route, Darbur encounters some old friends! He and Dewitt toast to their friendship. He can't wait to see them again on another leg of his journey.

Yes, it's in a snowy area. Again.
In the meantime, Darbur helps some locals fend off half-orcs, wargs, crebain, and many other pests. He settles a score with a few captains of the witch-king of Angmar. Once Eriador is safe from the Threat From The North, he knows it's time to move on.

It's off to Moria.

There is some initial trepidation. What will he find down there? Will he be able to meet up with his distant cousins? What if something bad happened to them? (Why else has there been no word from the Lords of Moria?) Will he be able to overcome the dangers that lurk in the darkness? With no other method to answer his questions but to go inside, he ventures to the doorway. He encounters the Watcher in the Water, but he whacks at its tentacles and scurries inside.

Finally, finally, the smells of ore and deposits enter his system, and he feels a renewed energy. Finally, his eyes set sights on gorgeous statues, vast caverns, and hallowed halls. The air is cold yet full of anticipation. He realizes he is being given privileges most dwarves can only dream of. Grateful, he proceeds.

Darbur is an explorer through and through. He could spend weeks, months, years in Moria and still be amazed at how each hall connects with another, how each wall can be a mural, how each stair is endless yet still too short. As soon as he enters Moria, one of his favorite spots is none other than the well at the Chamber of the Crossroads.

What a beaut.
 He steps up to the well...

It's a long way down. No sight of the bottom.
 Leap of faith on 3. 1....2.....


3!!
All of a sudden he's falling through the large cavern that is the Water-works.
(I love the commentary the game gives. "That was a deep well." No kidding.
For the full effect of all the pictures, click on the first one and use arrow keys to cycle through the next ones in succession.)






There's no image of him crashing into the water, but he does. He instantly meets with misadventure and is incapacitated.


Worth it. Two thumbs up.


Entered Moria level: 57.

Thursday, April 18, 2019

Guinoriel versus Gollum, Round 1

One day, while Guinoriel is traversing the dense flora that is Echad Candelleth in The Trollshaws, she comes across a fellow elf who asks a small deed of her. This elf had apparently felled a white hart in days past, yet it was dark, and he lost his hunt. So he asks Guinoriel to go to where he shot it down, and retrieve his arrows. (Why he couldn't do it himself, who would know exactly where to find it, is beyond me.) Guinoriel doesn't really want to, but she needs to get into good graces with elf-kind, so she goes about on the hunt for the elf's arrows.

She finds the white beast, all right. Except it's not very white anymore. In fact, it's been quite...taken apart... by some unknown creature. Disgusted yet curious, Guinoriel follows tracks of the offender, which leads her past remains of fishes that have been picked to the bone. The trail eventually takes her to a little cottage inhabited by a small family. They confide that at night, they get tormented by some beast/creature, who takes their food and nearly snatches their young one! They enlist Guinoriel's help to set up a trap for the creature, after which they can finally capture it and dispose of it however they see fit. So, she gathers a bundle of fish and lays it below a window of the house, and waits for the cover of nightfall. The moment finally arrives when...


The creature sneaks to the house...


It takes the bait...

So Guinoriel runs after him to capture him! But he's too fast and too sneaky, and he eludes her grasp by climbing up a cliff face.


The menace gets away, but Guinoriel gets the sense that the battle isn't quite over. He now knows she exists, and she refuses to let a fight go unfinished. For good or for evil, Gollum now plays a part in Guinoriel's story. Only time will tell when these foes will reunite. One question lurks in Guinoriel's mind: was she the hunter, or was she the hunted? She will continue on to Rivendell. Hopefully, there she can get the answer she seeks.

Current level: 45

Sunday, April 14, 2019

Cynfleda goes incognito

Let us first establish that Cynfleda is from Rohan. The land of the horse-lords. The land given to Eorl the Young. The land whose residents are hardy, stubborn, and unrelenting, yet full of heart and strong of will. Cynfleda takes pride in her heritage and that of her people. She does what she judges to be right. Yes, she makes mistakes, but never with evil intentions. She's seen perils of war and sorrows of victims.

Her journeys lead her to Dunland. What she experiences there is a test of her heart and determination. She meets many small, warring clans there. Many of them are nice people, for the most part. They must first get over their distrust for outsiders, but Cynfleda proves herself as a worthy boon wherever she goes.

There is just one problem:

They hate the people of Rohan.

They believe the land of Rohan is rightfully theirs, and Eorl's people stole it from them. A good number of them agree to the idea of siding with the wizard Saruman, just so they can be on whatever side Rohan isn't. They are eager to fight.

Prideful though she is, Cynfleda has to conceal her true self, hopeful that the Dunlendings can see her as a person and not an enemy. She feels conflicted with many of the tasks they have her do. They go against her core beliefs and morals. Yet do them she must if she is to gain repute. She does not want to make enemies, though she is far from calling them friends. They cannot know who she really is.

Fortunately for her, there are some Dunlendings who don't trust Saruman, and want nothing to do with him. Cynfleda finds more favor with those people, even if they may seem few and far between.

Sometimes, finding an ally among the enemy is all that can be done.

Current level: 75.

Saturday, February 9, 2019

A legendary adventure...

I caved.

I subscribed so I could play on the Legendary Server Anor.

That was three months ago, and my 3-month subscription ended yesterday. I don't really plan on renewing it until the next expansion (Moria) is released on that server (which is said to be sometime in March). I may even wait until the expansion after that (Mirkwood) comes. This is, in order to get the most bang for my buck. Assuming the 4-month release schedule, I will probably do another 3-month subscription in May or June. Meaning, I will have Moria for one month of that, and then 2 months of Mirkwood, which should be plenty of time to get to level cap.

Let me tell you about my experience!

In Tolkien lore, female dwarves, by all intents and purposes, look and dress like male dwarves. They should be extremely difficult to tell apart. That said, they are also few and far between, and aren't generally seen in battle with their male counterparts. It is not uncommon to never see a female dwarf in your lifetime.

Enter Neile Peartree. (Pronounced Neil + E). She is named after a famous drummer (in today's lore, not Middle-earth lore). In respect to her namesake, she is a minstrel, and her instrument of choice is a drum. She is from the Blue Mountains, and she's even in a band! Here she is, standing with her drum:




When she's not jamming with her buds, she'll be out exploring the vast expanse of Middle-earth. Here she is imitating a statue at Thorin's Hall. "Hail, Traveler!," she might say. (Also, I never noticed until now that there is a dwarf carved into the mountain at Thorin's Hall.)


So that is Neile. Minstrels are typically a healer class, but they can be known to throw quite a punch (or, yell quite a yell). It's pretty entertaining to just go around yelling at bad guys until they die. She also drums at them. Occasionally, she'll get into a group to be their healer or one of the damage dealers. But mostly, she just has fun completing quests and yelling at baddies. I managed to get her up to level 44 in the Misty Mountains before my subscription went out. (I probably could have gotten her to cap, but there was a month or so during the holidays that I wasn't playing LOTRO).


And then there's Bracken.

Bracken is a hobbit lass I decided to make last-minute. She is a level 6 warden, just barely learning to navigate the Shire. She's never left home before, but she really wants to. So she's teaching herself how to wield a javelin and a shield, and she's eager to fight off whatever threats the Shire is eventually bound to face.

Until then, she spends her leisure time drinking and chilling around Michel Delving, enjoying the sceneries of both the tavern and the local flower bushes.



Here she is, raising a pint to you, the reader, and to the rest of the community on the Legendary Server Anor. Farewell, Neile and Bracken. See you in Moria.


Wednesday, October 17, 2018

Cressy is immune to the spooks from the Haunted Burrow Museum

As a full blown (and full grown) hobbit, Cressy is and always has been in love with the Shire and its many lovely quirks. There are so many trees to climb, patches of grass to roll around in, flowers to pick, and distant relations to avoid. Hobbits are simple folk and aren't much for adventure, but when the Fall Festival comes around, they gather for scary stories and daring forays into the Haunted Burrow. She's not scared of anything...right?

At the beginning of the festival, the entrance to the Haunted Burrow is essentially guarded by... Lobelia Sackville-Baggins... and a spoon. Really.

Wait, where'd she go?


Talk about scary!

Anyway, as Cressy finds her way around the haunted burrow, she can't help but find a seat and watch people get scared. She gets quite the kick out of it.


One of the quests for the burrow is to find scared hobbits. She finds hobbits all right, who *claim* to be scared, but most of them really aren't. Take this guy, for example. He's practically brewing potions as we speak! He's probably plotting some massive plague. Verdict? Not actually scared.


And then Cressy comes upon this hobbit, who is literally a stoned grim reaper. Verdict? Not actually scared.


Now, this hobbit is pretty much the only scared hobbit of the bunch. There was another one who was crying, but not necessarily scared. This one looks like he's scared of.....the player. Yep. He's scared of Cressy. She probably didn't do anything to scare him (...actually, knowing her, she likely did.). Verdict? Actually scared.


Once Cressy is done finding the hobbits and doing some of the other burrow quests, she decides to go exploring! Let's just sit back and enjoy the beauty of the dungeon design for the Haunted Burrow. First, there's this thing, whatever it is. It seriously looks like Darth Sidious playing the cowbell. Prove me wrong. And he moves. Ever so slightly, but enough to kinda creep Cressy out.


Also, this door looks like a demented, scary smiley face.


"Enough of that," Cressy says with a grunt. "Let's look at the paintings!"

This one is a vintage canvas of Bagshot Row in Hobbiton, as viewed from the South side. Painted by Rose Goodbody in T.A. 2660, "Scene of a Home" serves as the first of three canvas paintings in the "Scenes" series. Of her handiwork, the artist once exclaimed, "It really was no bother. More of a sketch, really."


Self-portrait of...

Tolkien??!


"Serpent's Demise" is a classical Second Age work made famous by an anonymous artisan, displayed here as a rough copy. The ingenuity of the depiction lies in the ambiguity of the title. Demise of the serpent? Or demise by the serpent? Or something else entirely?


Over on this wall lies... Okay, LOTRO. Let's stop breaking the fourth wall. Flaxen hair, with a helm and Rohirrim gear? That cannot be anyone other than Eowyn. She doesn't even exist in the story yet. Maybe whoever painted this one can see the future. So.... Elrond. Elrond painted this one.


Meanwhile, Cressy finds this gem littered on the floor. It's an original map of Eriador.


And all of a sudden, in the basement, Cressy is surrounded by... creepy dead things. Like this sarcophagus.


Or this ACTUAL DEAD BODY.


*Shudder*

"Okay," Cressy whispers, her face as white as a sheet, "let's get out of here."

Yes. Let's.

Current level: 26

Monday, October 8, 2018

Well it's about time, Legolas!

So there happens to be an update coming out for the game tomorrow. Update 23: Where Dragons Dwell. A big part of this update is the introduction of the new areas of Erebor and The Iron Hills. While this is all fun and great, my characters are light years away from being near those zone levels. But as I read through the patch notes, I couldn't help but notice what other things this update offers. I'd like to point out some of the more fun changes with this latest/next update.

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1. Legolas!


You would think with Legolas being an awesome, notable, worthy, talented, handsome, and friggin awesome elf, he would know how to shoot a bow! I was curious as to how he held a bow before, so I set out on Cynfleda to unmask this mystery. She enters the forest with Legolas, and...


He's holding his bow backwards! Legolas, my dear, I don't think you'll kill much with that kind of stance. Fix it or nix it.

_________________________________________________________

2. Bassoon!


I don't do much music-playing with my characters, but you can bet your bottom dollar that when I eventually bring a minstrel into the LOTRO world (I'm still crossing my fingers for female dwarves), she will have her bassoon in her arsenal, fighting evil with the power of double reeds.

_________________________________________________________

3. More seating!


Giving the people what they truly want in the depths of their hearts. Sometimes I just wanna sit and enjoy the experience.

_________________________________________________________

4. Character selection!


This is a nice change for people who have more than one character....which is probably every player out there. The default sorting before was A-Z, but I think it's awesome that I will soon be able to sort my characters by, say, recently played.

Should be a good update.

As for now,