Monday, August 27, 2018

Theofwig visits the North Downs and gets a cat!

Theofwig's journey takes him to Trestlebridge. It looks like it used to be a nice town, but it's being demolished as we speak. Tarkrip orcs run rampant, harrassing the townspeoples. It's up to Theofwig and Captain Trotter to get rid of the pests.

Once he's setting out from Trestlebridge, Theofwig is warned not to go into the Fields of Fornost. He is never alone with his animal companions, and he's naturally curious enough to venture out there. Ghosts don't scare him, he thinks. So he goes, bringing Shrapnel his bog-guardian for the companionship and comfort he doesn't realize he needs. The fields are full of shades, and he even comes across a possessed woman. The ghosts in the Fields of Fornost, and the hordes of orcs in the ancient city itself, are enough to deter Theofwig, and he proceeds Eastward.

He comes across a few lonely camps, and he is more than willing to aid them if it means he can set fire to some orcs, wargs, and goblins. In the process, he finds himself in the ancient ruins of Minas Vrun. Here he unearths old treasure, which is of great interest to those at the camps.

Theofwig makes his way to some civilization when he steps into Othrikar, a dwarf keep. Here, he helps the dwarves find the sweet spot of mining in the North Downs, gathers lots of hides and meat for them, and staves off the encroaching threat of the Dourhand dwarves. He takes care of another goblin threat, and he's on his way.

Funny enough, there is also a settlement of elves in the North Downs, and in addition to orcs, they're also visited by trolls! These trolls are no match for Theofwig and Shrapnel, and Lin Giliath is safe for the time being. While Theofwig is there, he gains a new lynx companion. He names his lynx Crusher. He also gets a letter in the mail concerning lore-master business in Duillond. He keeps this letter, but proceeds to Esteldin, the hidden ranger camp.

Esteldin gives Theofwig access to his vault and crafting facilities. He joins the Woodworkers Guild and begins gaining reputation within the guild. It appears his reputation with the rangers precedes him, and he is given many tasks to affirm his standing as an ally. He hunts orcs, wargs, spiders, Angmarim, and goblins, just to name a few things. He also finds the nearby Earth-Kin settlement, and gets acquainted with its residents. It is here in Esteldin that Theofwig takes up an epic quest to gather a council of the free peoples of the North Downs to fend off more orc threats. Although the quest ends and the rangers are safe for now, more threat looms from the distance, and Theofwig feels the need to lend his aid elsewhere.

Here stands a horse, aptly named Sneezy,
 and his rider Theofwig, somewhere in the North Downs
Began at level: 27
Ended at level: 33